1. Rex – tenacity up
2. GAS tankiness should allow you to survive the GG AoEs
3. you can either bring GG to low protection and finish him off with GAS attack in 1 hit
4. Or Bide Time for Rex special and take out GG with that
5. Due to the tankiness of the team combined with the possibility of Fives Sacrifice, it should be an easy win
6. Make sure Fives is in the 5th spot, as his sacrifice is dependent on it in the case of AoE deaths
EP, Trio, Thrawn
1. need to isolate Magnaguard to prevent his taunt
2. fracture GG
3. spread your damage around the other droids and charge up nihilus Annihilate.
4. if fracture expires before GG can be annihilated, swap TM around and Stun GG to get fracture back ASAP
5. Do NOT remove GGs protection, he will force taunt some other droid
6. once annihilate is ready, destroy GG, and after that its just cleanup on the other droids
7. side droids can be killed while GG is fractured, but its not recommended as it gives you less time to allow thrawn to re-fracture
8. high speeds and tankiness is helpful to survive B1 attacks and get annihilate off quickly
zDAKA – H/H, SPD/H, 80-100k h, +240spd, 80%+ potency
zzAV – OFF/POT, CD/H, +220spd, 4k+ dmg
zzMT – 210, high offense, pot high
ZOMBIE – 215, higher health
SPIRIT – fast +270spd, high potency 100% and offense highet
INFO: Zeta on Daka combined with right modding – about 100k health and relic3 gets her indestructable versus SOME iterations of R7 GG squads (GG BB8, GG DDK). Her constant tm fill after some1 dies and her max health boost when she revives someone makes her survive revive and kill GG & droids.
TACTICS: Again zeta Daka but this time with her lead giving out 50% def and health based on her heakth, paired with speed and potency makes a very hard target for GG to kill. Utilize her revive when needed, stacking up AV dmg and then killing them. First kill B2, after go for DDK or B1 if possible.
JKR – R3, SPD/H, +285spd, 65k h
SHAAK – R3, SPD/H, +280spd,
GMY – R7, OFF/H, OFF/CC, +260spd, 60k health, +5k pdmg JOLEE – R4, TEN/TEN, TEN/H, +130% tenacity, crit avoid arrow, 70k health, spd irrelevant
HY – G12, SPD/H, spd bit slower then jkr, as much health as possible
INFO: Use of JKR lead combined with GMY foresight and right turn order gets you thru GG swiftly. SHAAK can decently replace Bastila in here as she has cleanse, asists, heal, offense up and diapell and so Bastila can be used with other Jedi then.
TACTICS: Start by swapping tm JKR on GMY,copy buffs, spread foresight. Smart use of JKR lead and Saviour, plus JOLEEs revive and you shouldnt loose. First mark goes to B2, after try to get cd on it soon and 2nd mark GG. In process is always good to get rid if DDK sooner especialy if reliced. Keep noted if JOLEE moded right he cant be easily killed by GG and can save your squad by smart use of revives. If JOLE with less ten then give him MT byff from HY for added ten.
DR must have good enough gear too resist GG’s aoe.
Start with fear on Magna. Do not aoe, so that GG stays feared.
Best approach is that after the fear, B2 gets triggered out of invi, and you get to kill B2 before GG gets out of fear.
If you don’t have the firepower to kill B2, try to sync the moment you take him bellow 50% hp (when GG will get marked) with Hk’s aoe. If you manage that, it’s an auto win.
In some extreme situations, you might chain the deaths of the other robots, which will trigger multiple consecutive AOEs from GG, so best to avoid unforeseeable actions that can lead to this (using Hk’s aoe without GG being marked and while everyone is full health)
Malak helps, but he is not mandatory. If you have strong enough 5xSE (G13 Maurader) you can attempt this without Malak
OLD DAKA with zeta mandatory.
zzMT – 210spd, 6.5k+ off, high potency
zDAKA – H/H, SPD/H, 80k h, +250spd, 80% pot
zzAV – OFF/POT, CD/CC, 230spd, 4K+ dmg
ZOMBIE – 215, higher health
SPIRIT – fast +270Spd, high pot 100%, and offense as high as can
INFO: Utilizing MT lead and unique zetas with the one on Daka combined with right modding – about 100k health and relic3 gets her indestructable versus SOME iterations of GG squads (GG BB8, GG DDK). Constant tm fill and Dakas max health boost when she revives someone makes her survive, revive and kill GG and the droids. Reliced GG squads need reliced Daka with 90k+health.
TACTICS: MT LEAD and her zetas combined with zDAKA makes an easier target for GG to kill, but utilizing Daka revive when needed survivability is high. First kill B2, after go for DDK or B1 if possible. Use of specials (mt lead) as well as MT plague will help to kill of B2 sooner if you lack in offense.
BS- H/H, Prot up uses base Health! 60-100k health, speed 230-260
JKR – SPD/H, 50k+ health, speed 280-300. Offense secondaries
GMY – OFF/CC or OFF/H, health above 50k, Offense for max damage, 250+ speed for higher relic GG. Team needs a high geared gmy for this.
JOLEE – TEN/TEN, TEN/H 130-150% tenacity, 60k+ health. Crit avoid arrow needed
HY – SPD/H, bit slower then JKR so hy goes 2nd, as much health as possible
INFO: Whole squad evolves around BASTILA lead and 15% tm, with 200% prot up she gives at start of battle. Since prot up comes from base healt whole squad should be moded with lots of health so that protup lasts longer. Crucial modding is for JOLEE with as much Tenacity ~150%, crit avoidance arrow and at least 60k health, so if GG kills everyone he can survive and revive them.
TACTICS: Start by swaping tm with JKR on GMY, GMY copies buffs, spreads foresight to others before B2 comes out of hiding and dispels your squad, first mark must go on B2, second mark on GG. HY gives MT on GMY but if your JOLEE is lower in ten and health he should get it first.