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JKR

1. need good mods, Bastila and Old ben need to have over 240 speed, bastila needs to be faster than old ben. JKR should be fastest on your team, over 310, Hermit yoda needs to be as high as possible. JKL needs to have high offense, preferably some speed as well

2. SLK uses his stun on JKR, procs savior

3. JKR passes turn to JKL using first special, JKL will use his mass stun

4. Hermit yoda uses masters training to call JKL to assist against KRU

5. Bastila calls JKL to assist against KRU.

6. JKR uses his mark on Hux

7. Old ben mind tricks the entire team. ideally SLK gets ability blocked as well.

8. JKL uses first special to kill hux if he’s still alive, or else focus and kill Sith trooper in the upcoming moves

9. hermit yoda uses his mass heal to spread foresight ( needs zeta)

10. kill the other tanks, use JKR to pass turns to JKL to get more damage in

11. once JKR has mark available once more, use it to mark SLK can finish him it only works for SLKs whose speed Pre-leadership is 520 or lower, for every additional speed that the opposing SLK has, you need extra 0.5 speed over the base mentioned in the beginning

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SLKR

Main Strat vs Full FO SLK teams:-

1. Stun Opponent Tank, using SLK stun

2. give bonus turn to SLK using Hux

3. Stun a second tank if present, or stun the same tank if only 1 tank present

4. Use AoEs of Sith Trooper, SLK, and mass assist of Hux whenever available, goal is to try and build up ultimate charge to 85%

5. in most cases, opponent SLK will use their ultimate once they hit 60%, try and use your Ultimate after they use theirs

6. once you activate your ultimate, focus only on using SLK AoE to boost damage

7. end the opponent SLK using your SLK 1st special, generally Damage build up should be enough to take him out

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Padme

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JKL

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CLS

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DR+Malak

Gear: Requires high gear for survivability. The characters in the video below are all r5.

Mods: There is some specific modding needed in order to maximize your chances of success. DR: Speed set with a lot of offense. Speed should ideally be 1 below Bastila. Bastila: SPEED. Make her your fastest. The faster the better. Malak: Works with his standard modding setup. Thrawn: Fast, but at least 2 speed slower than Bastila. Ideally protection primaries to make him survive a hit in case of bad RNG. Pre-taunter: Speed irrelevant, focus solely on survivability. He must survive the first hit from SLKR and the assist from SithTrooper. That’s his only role.

Strategy: SLKR goes first, stuns pre-taunter. Hux goes next and gives turn to SLKR, who then does his AOE. At this point he will trigger Malak’s bonus turn. Use Malak and Bastila to remove taunts. Fracture SLKR with Thrawn and put fear on everyone with DR. At this point just keep hitting SLKR while controlling the others with Fear, Stagger and Ability Block. If SLKR has the Ultimate Ability, you must take him out before he uses it.